
While many battles can be won simply by mashing buttons, some later levels require a fair bit of planning to complete. Your two opponents will work together to trap you, forcing players to completely rethink their strategies. Adding so many extra people on screen may sound chaotic, but it can be an exhilarating experience. There's no waiting for somebody to be tagged, this is a free-for-all battle that is every bit as spectacular as it sounds.Not every battle involves four players this game is full of one-on-one and one-on-two skirmishes. Instead of letting you control both characters, this two-on-two fighter assigns you a computer-controlled hero who fights next to you the whole time. But that's not the way Dragon Ball Z: Tenkaichi Tag Team handles it. This is what sets the tag team battle apart from standard team-based fighters, like SNK's long-running King of Fighters franchise. Capcom, players merely have to push a button to tag in their teammate. In a game like Tekken Tag Tournament or Marvel vs. I expected a bunch of characters (the back of the box suggests there are over 70 to choose from, though many need to be unlocked) and familiar locations, but I wasn't prepared for the particular style of tag team action I was getting myself in to. As the title mentions, this is a tag team match-up.

Just as I started to feel a real sense of déjà vu, this Bandai published Dragon Ball Z game threw me for a loop. If you've played other recent Tenkaichi installments, then you'll feel right at home fighting it out with this brand new PSP game. When you're not going hand to hand, the various combatants can also fly about the large open arena and demonstrate their magical abilities, known as Ki. The camera is firmly locked in an over-the-shoulder point of view and each character has a limited amount of punches and kicks. On the surface this Dragon Ball Z title plays like all the rest. But usually this is nothing more than an elegant way to get you from one battle to the next. You fly around an overhead world looking for adventure, collecting Dragon Balls and solving quests.

In this iteration you choose from a number of classic stories, all of which end up in some large scale boss where it's your job to come out on top. But there's something about the way these games retell the same stories that ends up sucking me in. Going into a Dragon Ball Z game I know two things: I'm going to be annoyed by the cast of characters and the fighting engine won't be very deep.
